In Brief:
- Nvidia announced that a free version of Omniverse is now available for creators around the world.
- Creators can use leading design apps to create 3D assets and scenes from their laptops or workstation using Omniverse.
- GeForce RTX Studio designers now can connect their preferred 3D creative tools to a single scene using Omniverse.
Nvidia announced the most exciting news of enabling a free Omniverse platform available for millions of artists and creators around the globe.
At the Consumer Electronics Show in Las Vegas, Nvidia revealed that a free version will be available for the Nvidia Studio Creators using GeForce RTX and NVIDIA RTX GPUs.
Dubbed the ‘metaverse for engineers’, Omniverse is NVIDIA’s real-time 3D design collaboration and virtual world simulation platform.
Omniverse was first released in beta early last year, with a premium subscription version for organizations launched in November. For corporate clients, an annual license for this program starts at $9,000 per year.
Artists, designers, and creators may use leading design applications to create 3D assets and scenes from their laptops or workstation using Omniverse.
Since its release, Omniverse has been downloaded by nearly 100,000 creators who are using its core rendering, physics, and AI capabilities to ramp up their workflow.
To improve existing 3D workflows, Omniverse combines graphics, AI, simulation, and scalable compute into a single platform.
GeForce RTX Studio designers now can connect their preferred 3D creative tools to a single scene using Omniverse and simultaneously create and edit between the apps.
Nvidia also introduced a few updates as part of the platform’s expansion.
The first is Omniverse Nucleus Cloud, a service for sharing huge Omniverse 3D scenes that allow artists and clients to collaborate on scenes in a similar fashion as working on a cloud-shared document.
The Omniverse Nucleus Cloud allows for effortless “one-click-to-collaborate,” allowing artists to collaborate from across the room or around the world without having to transfer massive datasets.
Omniverse is designed on the Universal Scene Description (USD) standard, which is the universal interchange format for 3D applications.
“The basis of Omniverse is connecting existing 3D software tools that typically don’t talk well to each other. You can think of USD as the HTML of 3D”, stated Richard Kerris, vice president of the Omniverse platform for Nvidia.
If you only need a simple 3D asset, Nvidia has included support for 3D marketplaces and libraries in the Omniverse Launcher, featuring TurboSquid by Shutterstock, CGTrader, Sketchfab, and Twinbru.
Omniverse is adding new characters and objects from games like Shadow Warrior 3 and Mount & Blade II: Bannerlord to its Omniverse Machinima assets for free.
If you want your character to speak anything, Omniverse Audio2Face, an existing AI-enabled app that uses an audiotrack to animate 3D faces, now supports blendshapes and can export directly to Epic’s MetaHuman Creator app.
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