At the Korea Blockchain Week 2022, the CEO of Mythical Games, John Linden, emphasized on the ‘play-and-own’ mode. He said that the firm which has also developed Blankos Block Party focuses on in-game assets rather than the earning aspects of its games.
Linden said, “We are going to play a little bit with very specialized tokens, but we don’t really call it ‘play-to-earn.”
“The way we talk about it now is ‘play-and-own’ because, again, we’re really more focused on the assets”, he added.
Linden further explained that the firm believes that the focus must be on ownership and the ability to trade and sell these [assets] as the characters hold natural value in themselves.
Note that Linden’s comment holds much weight considering the fact that the emerging play-to-earn gaming industry is quickly turning to a ‘play-and-earn’ model. The games are thus consistently focusing more on developing the ‘fun part’ of their gameplay.
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Daiki Moriyama, director of blockchain-based game infrastructure firm Oasys too had a take on this.
Moriyama recently commented that play-to-earn games have not been viable to date because the supply and demand within the ecosystem was not designed properly and was only funded by the initial investment from new users.