The Open Network (TON) is making waves in 2024 with its rapidly expanding gaming ecosystem, driven largely by casual games like Notcoin, Hamster Kombat, and Yescoin.
Recent months have seen a remarkable uptick in gaming activity on the TON blockchain, propelled by clicker games that offer players token rewards. These games, accessible via Telegram’s messaging app, have significantly boosted user engagement. In December, only 1% of Telegram’s users were active gamers.
By now, that number has surged to around 20%, illustrating a 20-fold increase. With Telegram boasting nearly 950 million users, the impact of this gaming surge is profound.
TON Foundation’s Gaming Lead, Inal Kardan, is enthusiastic about this growth but notes that the monetization strategy of these games needs evolution. “All these games, their monetization model is not about in-app purchases,” Kardan explained. As these games move past their initial token generation events (TGEs), they will need to adapt their models to sustain engagement and revenue.
Notcoin has set a high bar with its $1 billion TGE in May, distributing 80 billion NOT tokens. The game’s success in maintaining user interest is evident as it continues to expand its ecosystem with new launches and marketing initiatives. Its market cap of $1.1 billion underscores the potential of well-executed crypto-gaming ventures.
Hamster Kombat is also making headlines, claiming over 300 million users and generating significant buzz online. Despite concerns about bot activity skewing user metrics, the game’s developers are preparing for what could be the largest airdrop in crypto history. With 60% of its token airdrop earmarked for players, Hamster Kombat aims to turn its massive user base into a thriving gaming community.
Looking ahead, Kardan is optimistic about the future of gaming on Telegram and the TON blockchain. Mid-core games, which offer more complexity and strategy than casual titles, are expected to play a crucial role in this evolution.
Games like Gatto, a mid-core title similar to Tamagotchi, are already seeing success. As more mid-core games emerge, they could drive significant revenue through in-app purchases and further establish Telegram and TON as key players in the blockchain gaming space.
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